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Addressed a bug that caused some texts to overlap on tooltips.
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Addressed a bug that caused only two upgrade targets to be shown in the upgrade popup even when it should have been more.
General improvements to banner visuals.
Added panel opening animations to the rest of the fullscreen screens.
Added kill notification interface to town mission for gang and quest-related tasks.
Mobile party tracker states are now saved between sessions.
The least expensive horses are now used first while upgrading troops.
Added new tavern game menu images for all main cultures.
Moved the initial banner selection and clan naming to the character creation in SandBox mode.
Improved the receive/pay tribute visuals in the kingdom diplomacy tab.
Addressed a bug that caused all agents to play the same animation during a conversation.
Addressed a bug that caused some parties to not play fighting animations during an event on the campaign map.
Addressed a bug that caused the melee trainer walking animation to become weird in some cases.
Sound improvements to some Empire castle scenes.
Siege tower and siege ladder placement fixes to an Empire town scene.
Minor fixes to some Vlandia, Khuzait & Sturgia town scenes.
Minor fixes to some Khuzait, Empire & Sturgia castle scenes.
Addressed a bug that caused some NPC faces to be black when viewed from distance.
Addressed a bug that caused the campaign character’s head to have a white contour.
Added an ornate battle crown for Aserai lords.
Addressed localization issues of Village Needs Draught Animals quest journal logs.
Other general localization improvements.
Russian and Polish language localization improvements.
Addressed a bug that caused the game version to be different between clicking “Continue Campaign” and loading the save manually.
Minor UI-related improvements in memory usage.
Memory usage improvements in custom battle.
Optimizations to the field getter functions in CharacterObject class.
Addressed a crash that occurred while handling pending kingdom decisions.
Addressed a crash that occurred due to party influence cost calculations.
Addressed a crash that occurred when the Revenue Farming quest was canceled when the quest-related menu was open.
Addressed a crash that occurred when a player killed an agent in civilian missions.
Addressed a crash that occurred when determining deserted troops for oversized parties.
Addressed a crash that occurred when a disbanding party entered a settlement.
Addressed a crash that occurred when a conspiracy caravan party entered a settlement.
Addressed a crash that occurred during tournaments.
Addressed a crash that occurred after creating a random clan with a console command.
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